This function is called when vehicle’s model is initially loaded by the game and it performs the necessary setup –Įxtras, car parts, wheels. Game crashed in a function called CVehicleModelInfo::PreprocessHierarchy. Sure enough, saving went fine but after restarting the game and attempting to load the very same save, I received the most up to date development build and quickly set the game up. However, when a save file is loaded, almost instantly but sometimes after a couple of minutes, an unhandled exception occurs. I was asked for help regarding a critical issue which haunted the team for a long time:Ĭurrently, saving the game works just fine. With Shine ‘o Vice on the final stretch for Act 1 release, Polishing Shine ‘o Vice - Part 1: Saving crash
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